About Sayyar

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Renting cars solution
New tools for old problems
UI Screen of Sayyar Home page
Objectives
Why is renting a car harder than it should be?

For many users, car rentals are a journey filled with doubt and frustration. To fix it, we must first feel what they go through.

Objectives
Addressing User Needs in Car Rentals
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Building confidence in service quality
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Reducing process delays
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Transparent rights and responsibilities
Interviews
What’s the one question that leads to better experiences?
Interviews outcomes

80

%

Faced challenges with their rentals

Problems strongly reduce customer loyalty.

Interviews outcomes

50

%

Users don’t know their rental rights .

Low awareness creates uncertainty in the process.

Interviews outcomes

80

%

Expressed the need for a smoother rental process.

Low awareness creates uncertainty in the process.

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Users didn't understand their rights unless they had an issue after renting a car.

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Based on 20 participants, there are only 4 users who didn't have problems after renting a car.

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Renting a car experience is improvable.

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There's a need for renting cars.

Our commitment
Reliable services built on safety and high standards.
UI Design
Designed for an interesting Experince
Onboarding screen
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Before You Even Noticed It...

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UI Design for Mobile Car info
Tap to see the Prototype
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Usability Testing
Seeing beyond the surface
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UI of Available cars Screen Before
With assumptions
UI Screen of the cars in the App
Before Usability
After Usability
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Usability issue

Searching for the right car takes too long and involves too many filters, while it should be a smoother, faster experience that helps users find a car based on the details that matter to them.

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Solution

A catchy button at the top invites users into a quick 5-step flow, giving them car results that match what they like.

Bottom Navigation Before
With assumptions
Before Usability
After Usability
Bottom Navigation After
After Usability
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Usability issue

Users need to reorganize the navigation bar.

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Solution

Organizing the navigation bar to be: Home, Explore, Help, and Profile Starting with Frequent use.

ProfileMobile screen mockup showing a top search bar, two buttons below it, and a services section with four square placeholders for service items.
With assumptions
Before Usability
After Usability
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Usability issue

Users had difficulties realizing the difference between profile and home designs.

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Solution

Enhancing the profile screen to make it simple and functional, displaying the most important information for the user.

Challenge faced and Lessons
Facing the Final Challenge
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Stakeholder priorities against user needs

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Qualitative and Quantitative Together

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Never Stop Identifying Issues

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Balancing Simplicity and Clear Structure